In this workshop we will introduce the Toolbox for Acoustic Scene Creation And Rendering (TASCAR) and its applications in hearing research. We will provide a step by step tutorial illustrating how TASCAR can be used in this context. We will show how to define a virtual acoustic scene with dynamic objects and how to render it via headphones or loudspeaker. We will demonstrate the possibilities to interactively control parameters of the objects in the scene e.g. listening position.

We will also show how to couple the acoustic objects with a game engine for visual rendering. Finally, we will show how to access and modify the scene from Matlab to enable for adaptive measurement procedures and how to generate realistic, but controllable sound material, for evaluating the performance of signal processing algorithms.

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